﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public class GoToDestination : MonoBehaviour
{
    public GameObject goal;
    NavMeshAgent agent;
    
    void Start()
    {
        agent = GetComponent<NavMeshAgent>();
        agent.SetDestination(goal.transform.position);
    }
}
