﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DestroyOnImpact : MonoBehaviour
{
    public float delay = 1f;
    public bool filterByTag = false;
    public string filterTag = "attractor";
    void OnCollisionEnter(Collision collision){
        if (filterByTag)
        {
            if (collision.gameObject.tag == filterTag)
                Destroy(gameObject, delay);
        } else
        {
            Destroy(gameObject, delay);
        }
    }
}
