using UnityEngine;

public class CameraRotateAroundTarget : MonoBehaviour
{
    public GameObject focus;
    public Camera cam;
    public float distance = 5f;
    public float rotateSpeed = 1f;

    void LateUpdate()
    {
        cam.transform.RotateAround(focus.transform.position, Vector3.up, rotateSpeed);
        cam.transform.LookAt(focus.transform);
    }
}
