using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ChangeColorOnCollision : MonoBehaviour
{
    Material mat;
    void Start()
    {
        mat = GetComponent<Renderer>().material;
    }
    private void OnCollisionEnter(Collision collision)
    {
        mat.SetColor("_Color", Random.ColorHSV());
    }
}
