using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StartingForce : MonoBehaviour
{
    public Vector3 force = Vector3.up;
    public bool randomVariation = false;
    public float randomAmount = 5f;
    Rigidbody rb;
    void Start()
    {
        if (randomVariation)
        {
            force = force + Random.insideUnitSphere * randomAmount;
        }

        rb = GetComponent<Rigidbody>();
        rb.AddForce(force, ForceMode.Impulse);
    }

}
