﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RotateAroundPoint : MonoBehaviour
{
    public GameObject rotationPoint;
    public Vector3 axis = Vector3.up;

    public float speed = 1f;

    void Update()
    {
        this.transform.RotateAround(rotationPoint.transform.position, axis, speed);
    }
}
